
To find out what happened, I’ve had a talk with Dave Warfield, lead designer for Skitchin who clarified some very interesting points about the development. It might be easy, then, to just lump the rollerblade game as a quick cash grab done by our friends at Electronic Arts, but the truth is actually different.

At the time, the most recent title in the series was Road Rash II, from which Skitchin’ repurposed the graphical engine. I know, different times indeed.ĭeveloped by a different team than the one that worked on the main series – this was Electronic Arts Canada (ex-Distinctive Software) – it was released in the spring of 1994, during the rollerblade craze. Even the ads in the magazine just went with “Remember Road Rash?” (they would have had a field day on Twitter…), along with using the word “bitchin'” which caused more than one kid to write an angry letter to the magazines.

Skitchin’, for once on this blog which usually explodes with weird gameplay ideas pretty difficult to explain in a single paragrah, is a relatively easy one to describe: imagine Road Rash, but instead of motorbikes, there are rollerblades.
